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Foundations of Game Engine Development, Volume 2: Rendering

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.


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15 x 0,4 x 22 cm 21,6 x 1,9 x 27,9 cm Prof Philip M. Parker Ph.D. Maya Violet Lina Scatia 21,6 x 2 x 27,9 cm 3 Ocak 2017 Vismont Studios 1 x 15 x 21 cm 15,2 x 0,6 x 22,9 cm 13 Şubat 2020 Philip M. Parker Ph.D 21 Ocak 2019 20 Kasım 2020 21,6 x 1,7 x 27,9 cm 5 Ocak 2017 Kolektif 18 Kasım 2020
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yazar Foundations of Game Engine Development, Volume 2: Rendering Eric Lengyel

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