Kevin Mack pdf Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

Eksikliklerine rağmen, PDF, Kevin Mack tarafından Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints gibi e-kitaplar arasında bugün popüler bir format olmaya devam ediyor. Pazarlama şirketi HubSpot, 3.000 web sitesi ziyaretçisine e-kitaplarla ne yaptıklarını sordu: çevrimiçi okuyun veya Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints dosyasını PDF olarak indirin. Ankete katılanların %90'ının Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints PDF dosyasını indirmeyi tercih ettiği ortaya çıktı.

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15 x 0,4 x 22 cm 21,6 x 1,7 x 27,9 cm Philip M. Parker Ph.D 15,2 x 0,6 x 22,9 cm 1 x 15 x 21 cm Vismont Studios 18 Kasım 2020 3 Ocak 2017 Maya Violet 21,6 x 1,9 x 27,9 cm 20 Kasım 2020 21,6 x 2 x 27,9 cm Lina Scatia 5 Ocak 2017 21 Ocak 2019 13 Şubat 2020 Prof Philip M. Parker Ph.D. Kolektif
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yazar Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints Kevin Mack Robert Ruud

Get to grips with designing and building virtual reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you how to create controllable avatars, user interfaces, and more Key Features Learn about effective VR design and develop virtual reality games and applications for any VR platform Build essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players Explore multiplayer networking and understand how to extend the engine using plugins and asset packs Book Description Unreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprints, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers who want to bring their VR visions to life. This book will guide you step-by-step through a series of projects that cover essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR, before proceeding to set up a development environment. You'll focus on a series of practical projects, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, build player locomotion schemes, and use hand controllers to interact with the virtual environment. You'll then create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile and optimize the worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. By the end of this book, you will have gained a solid understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR projects. What you will learn Understand design principles and concepts for building VR applications Set up your development environment with Unreal Blueprints and C++ Create a player character with several locomotion schemes Evaluate and solve performance problems in VR to maintain high frame rates Display mono and stereo videos in VR Extend Unreal Engine's capabilities using various plugins Who this book is for This virtual reality book is for anyone interested in learning how to develop virtual reality games and applications using UE4. While developers new to UE4 will benefit from the hands-on projects covered in a step-by-step manner, both new and experienced developers will learn crucial principles and techniques for VR development in UE4. Table of Contents Thinking in VR Setting up your Development Environment Hello World: Your First VR Project Getting Around the Virtual World Interacting with the Virtual World - Part I Interacting with the Virtual World - Part II Creating User Interfaces in VR Building the World and Optimizing for VR Displaying Media in VR Creating a Multiplayer Experience in VR Taking VR Further: Extending Unreal Engine Where to Go from Here A: Useful Mind Hacks B: Research and Further Reading

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